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Tuesday, July 7, 2009

Interaction Design and Children Proceedings

Last year, the Interaction Design and Children conference was held here; unfortunately, it was during finals week, so I was only able to attend a couple of sessions. The ones that I did go to were excellent. "Interaction design" was used very broadly, and I saw sessions both from academics and toy industry types, about television, video games, software, and physical toys (like an interactive Barney doll).

I just found the full proceedings from this conference online - warning, I'm not sure right now if you need a university login to view this or not. I now have quite a lot of reading to do!

Thursday, June 4, 2009

D is for Digital

More things I found months ago and never posted!

And this one is even publicly available, no university login or journal subscription required.

The Joan Ganz Cooney Center, part of Sesame Workshop, has a postdoctoral fellowship each year. Last year's fellow, Carly Shuler, produced the report D is for Digital, on the current state of the market of interactive digital learning media for kids ages 3-11. If you're used to reading heavy, dense, academic articles, it makes a nice light read that's nonetheless very enlightening.

Here is a list of other recent publications from the Center.

Tuesday, June 2, 2009

In Game, In Room, In World

I read this article months and months ago - about the same time as the last time I updated this blog, and meant to post it but never did.

In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives, by Reed Stevens, Tom Satwicz, and Laurie McCarthy. I was very excited to find an article that is looking at the social interactions surrounding video game playing. It's really just scraping the top of what I'm guessing there is to find, but you have to start somewhere.

I spoke with Tom Satwicz during a symposium at AERA this year, and he mentioned this newer article written from the same data set, on kids' understanding and use of quantity in the games. I haven't read this one yet, though.